![battery](/assets/gfx/squares/battery.png)
Battery
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
Start up the friendly crates.
![battery](/assets/gfx/squares/balloon.png)
Balloon
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
The balloon don't move.
The balloon is less heavy than any other crates.
![boxer](/assets/gfx/squares/boxer.png)
Boxer
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
Inflicts a pulse proportional to its size.
![enlarger](/assets/gfx/squares/enlarger.png)
Enlarger
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
Increases the size of the friendly crates.
![reducer](/assets/gfx/squares/reducer.png)
Reducer
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
Reduces the size of the enemy crates.
![wall](/assets/gfx/squares/wall.png)
Wall
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
The wall don't move.
The wall is more heavy than any other crates.
![uppercut](/assets/gfx/squares/uppercut.png)
Uppercut
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
Inflicts a vertical pulse proportional to its size to the enemy crates.
![ram](/assets/gfx/squares/ram.png)
Ram
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
moves horizontally.
![lieutenant](/assets/gfx/squares/lieutenant.png)
Lieutenant
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
![attack](/assets/gfx/attack.png)
Inflict one damage point to an enemy crate.
If the Lieutenant destroyed an enemy crate it is promoted Captain.
![captain](/assets/gfx/squares/captain.png)
Captain
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
![attack](/assets/gfx/attack.png)
Inflict two damages points to an enemy crate.
If the Captain destroyed two enemies crates it is promoted Colonel.
![colonel](/assets/gfx/squares/colonel.png)
Colonel
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
If the Colonel is destroy then a new Lieutenant is parachuted on it's location.
![shark](/assets/gfx/squares/shark.png)
Shark
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
The shark destroys the smaller enemy crates than itself.
![snake](/assets/gfx/squares/snake.png)
Snake
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
![attack](/assets/gfx/attack.png)
The snake sickens the active enemy crates.
A sick crate loses 1 life every second.
![medic](/assets/gfx/squares/medic.png)
Medic
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
The Medic removes illness, and adds one point of life at friend crate.
![helmet](/assets/gfx/squares/helmet.png)
Armor
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
Add 5 additional life points at friend crate (not wall).
![bomb](/assets/gfx/squares/bomb.png)
Bomb
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
The bomb explodes on contact with an enemy crate.
This inflicts a pulse proportional to its size to all crates in game.
![archer](/assets/gfx/squares/archer.png)
Archer
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
![attack](/assets/gfx/attack.png)
The archer shoots arrows.
An arrow deals 1 point of damage to an enemy crate.
![sword](/assets/gfx/squares/sword.png)
Sabre
![heart](/assets/gfx/heart.png)
![star](/assets/gfx/star.png)
![attack](/assets/gfx/attack.png)
Inflict 2 damages points to an enemy crate.
![unknown](/assets/gfx/squares/unknown.png)
![unknown](/assets/gfx/squares/unknown.png)
![unknown](/assets/gfx/squares/unknown.png)