Battery
5
1
Start up the friendly crates.
Balloon
1
1
The balloon don't move.
The balloon is less heavy than any other crates.
Boxer
5
1
Inflicts a pulse proportional to its size.
Enlarger
5
1
Increases the size of the friendly crates.
Reducer
5
1
Reduces the size of the enemy crates.
Wall
20
1
The wall don't move.
The wall is more heavy than any other crates.
Uppercut
5
1
Inflicts a vertical pulse proportional to its size to the enemy crates.
Ram
5
1
moves horizontally.
Lieutenant
5
1
1
Inflict one damage point to an enemy crate.
If the Lieutenant destroyed an enemy crate it is promoted Captain.
Captain
5
1
2
Inflict two damages points to an enemy crate.
If the Captain destroyed two enemies crates it is promoted Colonel.
Colonel
5
2
If the Colonel is destroy then a new Lieutenant is parachuted on it's location.
Shark
5
1
The shark destroys the smaller enemy crates than itself.
Snake
5
1
1
The snake sickens the active enemy crates.
A sick crate loses 1 life every second.
Medic
5
1
The Medic removes illness, and adds one point of life at friend crate.
Armor
5
1
Add 5 additional life points at friend crate (not wall).
Bomb
5
1
The bomb explodes on contact with an enemy crate.
This inflicts a pulse proportional to its size to all crates in game.
Archer
5
1
1
The archer shoots arrows.
An arrow deals 1 point of damage to an enemy crate.
Sabre
5
1
2
Inflict 2 damages points to an enemy crate.